The Snowman is is based on a children’s picture book without words by English author Raymond Brigg. The animation is told through pictures, action and music, scored by Howard Blake. It is wordless like the book, except for the song “Walking in the Air”.
A young boy whose dog has just died moves into the house in whose backyard the snowman was built. Finding a photograph of the snowman the boy rebuilds him, fashioning a snowdog out of the excess snow. The trio fly off in a plane to meet Santa, who gives the boy a magical dog collar which will make it the happiest Christmas ever for him. (1982)
Moscow production and VFX house Revolution Studio tease an unnamed new project with the release of this stunning all-CG clip of Japanese red crown cranes dancing in a verdant bamboo forest.
Mill+ co-director Ben Smith and co-director Bryce Wymer teamed up with Netflix to create the stunning title sequence for Marco Polo, a series for Netflix.
Behind the scenes video
ManvsMachine construct a series of delightful kinetic CG sculptures based on the work of sneaker design superstars Hiroshi Fujiwara, Tinker Hatfield, and Mark Parker to help Nike fans mark Air Max Day 2016.
“We worked closely with Nike Sportswear to conceptualize and execute a huge global campaign culminating in events across the world. We see the unique mechanics of each Nike designer’s mind – Hiroshi: The Editor of Air. Tinker: The Architect of Air. Mark: The Visionary of Air.”
Project Air Max Day ’16
Just outside Boston in Somerville, Massachusetts, Jessica Rosenkrantz, Jesse Louis-Rosenberg and their small team at Nervous System explore the intersection of science, art, and technology – writing code based on processes and patterns found in nature to create art, jewelry, clothes and housewares.
Floraform is inspired by the biomechanics of growing leaves and blooming flowers. Each piece emerges from a computational simulation of differential growth, a surface that grows at different rates in different location. The flowering structures expand fastest along their edges, evolving from simple surfaces to flexuous forms that fill space with curves, folds, and ruffles.
The opening title sequence for Tarsem’s The Fall is the perfect example of a director’s absolute control over his vision. To view it after seeing the film is a gift; a rare and beautiful thing. Surreal, extravagant, and a world singularly Tarsem. What is it to sense things in such a way?
Scored to Beethoven’s Symphony No. 7 In A Major, Op. 92 (2-Allegretto), the visuals hit their money notes in quick succession. The bridge becomes a stage and the caballus curtain rises as the sequence concludes. It is a dream, and we are Dorothy, remembering the players.
Art of the Title
Designed and animated by the Moth team in London, Conan’s wish to have The White Stripes perform on the final episode of Late Night with Conan O’Brien comes true in the most fabulous way.
The film was commissioned by Third Man Books to promote the release of a children’s picture book based on The White Stripes song “We’re Going to be Friends” written by Jack White and illustrated by Elinor Blake (aka musician April March).
The Moth, true stories told live
Russian visual artist and motion designer Maxim Zhestkov employs dynamics, tension, and various forces of nature to wrangle two billion elements into a pristine 3D gallery of kinetic art installations.
Maxim Zhestkov: “The film is a trial to explore the idea that everything around us and inside us is made from simple elements / blocks which can be arranged in complex relationships and become compound structures.
“We could project this idea into emotions, behaviors, thought processes, relationships, life, planets and the universe.
Child of Light is a platforming role-playing video game. The story takes place in the fictional land of Lemuria. Aurora, a child who wakes up in Lemuria after freezing to death, must bring back the sun, the moon and the stars held captive by the Queen of the Night in order to return.
Child of Light
In Greek mythology, Sisyphus was condemned to roll a boulder up a mountain for all eternity. In our art, Sisyphus is a kinetic sculpture that rolls a ball through sand, forever creating and erasing beautiful patterns. Sisyphus is a kinetic art piece: it is an instrument. As a musical instrument plays songs, Sisyphus plays paths.
Steven Spielberg briefed Parisian artists Olivier Kuntzel and Florence Deygas to create a Saul Bass-inspired title sequence for his underrated conman chase movie. The pair achieved a fitting homage to the master graphic designer using bold, bright blocks of colour and silhouettes. The mid-century aesthetic recalls Bass’s work on Vertigo (1958), Anatomy of a Murder (1959) and Ocean’s 11 (1960), yet is distinctive and in keeping with the witty film that follows.
Kuntzel + Deygas
Multimedia artist Andy Thomas translated the soundscapes of the Amazon rainforest into a mesmerizing 3D animation. He and Reynier Omena Junior made their field recordings in 2016 around Presidente Figueiredo in the Brazilian state of Amazonas. The result, he says, is “a symbolic representation of nature’s collision with technology.”
Kubo and the Two Strings is an epic action-adventure from acclaimed animation studio LAIKA. A young boy named Kubo must locate a magical suit of armour worn by his late father in order to defeat a vengeful spirit from the past.
Behind the Scenes Time Lapse
After numerous Emmy-nominated collaborations on the American Horror Storyseries, television producer Ryan Murphy and title designer Kyle Cooper of studio Prologue reteam for Murphy’s latest anthology series: FEUD: Bette And Joan — a dramatization of the events surrounding the production of the 1962 film ‘What Ever Happened to Baby Jane?’ and the infamous behind-the-scenes rivalry of stars Bette Davis and Joan Crawford. Set in the 1960s, FEUD’s highly stylized animated opener takes cues from the era in which it is set, in particular the title design of Saul Bass and the work of director Alfred Hitchcock.
Art of the Title 2017 Emmy Nominations
Fried works with ink and white-out, sometimes adding gouache, collage and even coffee to generate hallucinatory vistas, modifying and shooting the images over and over to create mind-bending animations that evolve at a frenzied pace.
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